Thursday, September 25, 2008

Warhammer Online FAQ - Keeps and Sieges





This FAQ is taken from mmOverload.com



Q: What is the Keeps and Siege system in Warhammer Online?

A: Keeps and Siege content are props on a dynamic battlefield allowing players to participate in special type of Realm vs Realm (RvR) combat using systems similar to Dark Age of Camelot. As recently revealed in the February 2008 Newsletter, they are to help build a sense of pride in RvR and provide a focal point for combat. They are also intended to give players a visible goal and create a "flashpoint" where combat can quickly be found and enjoyed. It is a truly unique system that does not exist in most other MMOG's

Q: Do I have to participate? What happens if I don't?

A: As all Realm vs Realm combat, participating in a siege or defense of a Keep is entirely up to the player. While there are benefits to assisting in an attack or defense, players have no obligation to involve themselves in the combat. The only negative drawback is ownership of the Keeps will provide the occupants bonuses to zone control. Territorial control is one of the major goals of Warhammer Online.

Q: What benefit does a Keep have? Why should I go there?

A: The primary benefit of a Keep is to provide players with the opportunity to face each other en masse with an epic battle and to have some fun. The long term benefit of course is providing whoever owns the Keep with a bonus to zone control. This in itself makes the stakes very high for some people. It is also the only place you'll likely be able to use the very unique siege weaponry.

Q: How is a Keep captured?

A: According to the February 2008 newsletter, there are three stages to capturing a keep.

Breaching the exterior walls

Breaching the interior walls

Defeat the Keep Lord

Players will have access to a variety of siege equipment to help them in this task and lower tier Keeps may not have an exterior wall but all will have interior walls and a Keep Lord protecting it. .

Q: Are there different types of Keeps? Are they based on location or who owns them?

A: Based on the realm Keeps will have different architectural styles but the same basic layout. According to the February 2008 newsletter "All keeps share a similar underlying structural layout with three different levels (ground level, 2nd floor and roof)." Their comlpexity will be based on the tier but you always find at the very least the interior wall (a single door) preventing entry to the structure.

Q: What is a Keep Lord? How do I defeat him?

A: Every Keep is protected by a Keep Lord and his 4 bodyguards in the center of the building. This works like a public quest and all those involved are rewarded based on the PQ system. When the Keep Lord is defeated, all remaining guards in the Keep are despawned and a new Lord is spawned correlating to the victors.

Q: What type of siege weapons are available? How do I get them?

A: There are a variety of weapons available to those both assaulting and defending a Keep. All siege equipment is purchased from a War Camp NPC or inside the Keep. The must be placed on pre-set siege pads in order to work correctly and will only last. The weapons available are as follows:

Rams - These are used to breach exterior and interior doors.

Ballistae - These are used to attack other players or destroy siege equipment.

Cannons, Catapults, and Trebuchets - There are used to do area of effect damage on a select location damaging both players and siege equipment.

Boiling Oil - This is poured over the walls to burn those unfortunate enough to be standing below.

Q: What is Siege Pad? How do I use one?

A: All siege equipment requires the player to use a siege pad which are pre-set within the Keep or outside. They cannot be moved once played but can be rotated in different directions. Once a piece of equipment is deployed on a pad, no one else may use that pad until it is destroyed.

Q: Can siege equipment be destroyed?

A: Siege equipment can most certainly be destroyed and frequently benefits the enemy to do so. The Ballista, Cannon, Catapult, and Trebuchet will all damage siege equipment of various types. This means players will need to use care in the location and protection of their weapons.

Q: How long will my siege equipment stay on the battlefield?

A: Each piece of siege equipment will stay on the battlefield for 30 minutes or until it is destroyed by the enemy.

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Wednesday, August 13, 2008

The Game Overview

War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot®. Based on Games Workshop's popular Warhammer® fantasy war game, WAR features next generation Realm vs. Realm™ (RvR) game play that will immerse players in a world of perpetual conflict.



Upon entering WAR, players must determine their allegiance and join an Army. Those inclined towards the side of good may fight for the Armies of Order as an obstinate Dwarf, noble High Elf, or loyal human soldier of the Empire. Those inclined towards darker deeds may side with the sinister Armies of Destruction as a savage Greenskin (Orc or Goblin), corrupt Dark Elf, or marauding human worshipper of Chaos.



RvR combat takes place on three fronts where ancient foes wage an unending war – Dwarfs vs. Greenskins, High Elf vs. Dark Elf, and Empire vs. Chaos. Players begin the game fighting their ancestral enemy, but are free to journey to other fronts to help their allies in their ongoing struggles.



The ultimate goal in RvR combat is the sacking of an enemy's capital city. To do this, an army must invade and take control of the opposition's homeland. Deciding battles take place on objective-based battlefields and in instanced scenarios - point-balanced battles that make use of NPC mercenaries known as Dogs of War.



For the first time, WAR's RvR system integrates both Player vs. Player (PvP) combat and Player vs. Environment (PvE) quests on the same map. Every aspect of the game, including PvE missions, is geared towards the greater war in some important way. However, players are not required to participate in PvP combat, and may aid in the RvR war effort and enjoy the game in its entirety via PvE content.



Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning will bring Games Workshop's fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle.



Key Features

Based on Games Workshop's popular Warhammer fantasy world. Dominated by force of arms and

magic, this world provides a rich setting for hundreds of thousands of players to experience the epic

nature of war and the glory of battle.

Join one of six Armies and fight for the Armies of Order (Dwarf, High Elf and Empire) or

the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Wage war across three unique battlefronts.

Next generation Realm vs. Realm game system integrating both PvP combat and PvE quests on the

same map in support of the greater war.

Engage in four levels of RvR combat:

- Skirmishes: Incidental PvP combat

- Battlefields: Objective-based battles in the game world

- Scenarios: Instanced, point-based battles balanced with NPC Dogs of War

- Campaigns: The invasion of enemy lands culminating in the assault on their capital city

Undertake a wide variety of PvE quest types related to an army's war efforts, including:

- Public quests that benefit from the participation of the entire army

- Conflict quests that pit players against an enemy with opposing goals

- Branching quests that let you choose the outcome of the quest and your reward

- Xmas quests that reward exploration with high value loot

A robust combat system introduces Player Tactics (earned powers you equip prior to battle) and

Morale Skills (combat options that increase in power when the momentum of battle is in your favor).

Player models that change to reflect the relative power of a character (i.e., Orcs grow in size and

Dwarfs' beards get longer). Customizable armor and a visual guild system allow a player to make their

character truly unique.

Embark on an epic quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed

monster information, and major story plotlines.

Online play requires a subscription and Internet connection